Friday, 31 October 2008
After pulling all the points out I then created a mesh, and used the "turbosmooth" which can be found in the modifier to see how it looks after the last stage.
Here you can see that my eyes are overlapping because I did not curve it enough and maybe some points were not welded together properly so there maybe gaps found.
I then went back to to vertex mode and then adjusted the eyes and the missing gaps due to triangles that were formed. For the triangles I then changed that points around and re-doing them using the "cut" tool that can be also found under "Edit Geometry".
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